Blogs A function of Path of Exile minion move speed

  • November 15, 2018
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A function of Path of Exile minion move speed

But the persistent spectres is sweet news. It'll be also nice to view how viable skeles are going to be. I wonder if this makes them more consistent at dealing damage, which explains why the overall number was reduced.

I knew there were a good reason I kept creating playing a minion build. Changes seem good. Anyone who regularly plays minions, is it possible to give some context on these changes? Are minions really this underpowered that they can need buffs for this scale?

(I know skeletons are). Does more damage even help?

I though minion builds clear speeds were more a function of minion move speed, attack speed, and AI limitations.

I see spectres will get more move speed, but how about the other minions, and therefore are there any intentions to give zombies/spectres/skeletons to be able to be 'aggressive' like Cheap POE Items this one golem jewel?

Why not make spectre damage determined by gem level as POE Trade an alternative to corpse level? you understand, like all additional skills. Also have you thought to remove the speed cap altogether?

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