Blogs Prisoners of War (My own idea) What clan havent challenged

  • May 7, 2021
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You then can run to secure spot, consume, bud, and flip protect from range. . .run back. . .And Aldrial will range you for 5 strikes (hots 15's to 25's) and drain your salvation to 0. You may repeat this as many times as you'd like and attempt to kill her with your desired combat of choice. When Aldrial is dead, you will be hit with a retropution kind spell that however many hitpoints you have will take you to 1 (should you've got 1 hitpoint it will not go any further down). Your screan will subsequently faid to black, as you pass out from massive damage.I have attempted to post a suggestion for a few improvements to the farming skill at the forum, however, I should be breaking something, because my articles keeps being deleted! I have attempted to browse the asterik ribbon to find out if I suggest something which isn't allowed (did anybody say:"banana republic"), but so far I haven't figured it out myself.

Can anyone here please tell me exactly what I violate with this proposal: Suggestion. After having been farming quite a little I have come up with a few tweaks, which I think will considerably enhance the farming encounter: The mulch Bin - Make it feasible to see how many components there is left befor that the Compost Bin is complete (just like the Vegetable Sack or Fruit Basket) Make it it possible to realize how much the rotting process is now, exemplified a percent or at time [MM.SS]. When making super compost I have to put each fruit and vegetable to the bin (unlike the weeds), I would love to have the identical option with the vegetables and fruit.

It is not likely that a player wants to eat a fruit or vegetable when standing together with the compost bin, so the solution could be that in the event the player stand one of those squares right next to the bin, then the choice to eat the vegetable or fruit shouldn't be the first choice.

Allotments, Tree pacthes etc.. Once left clicking onto a patch with weeds inside I would like to have the character automatically begin to use the rake (if a rake is within the stock ). Create a description of what is sown in a patch instead of:"This is really a [flower/Herb] patch. The soil was treated with compost. Rather I would like to find this:"That really is really a [flower/Herb] patch. The soil has been treated with compost.

U can add a few portals in the clan wars one for every style. Operation Steal: Ur clan need to get any box (for warfare, it could be some"technology") One player of each clan needed it. With TRADE u can giive the box to another1 of ur clan.The first clan to get the box of his enemy wins

Flags of War: Both clans needs to put the flag and protect it (in every plce of his start zone) If some1 of the other clan get its who gets the flag should reach the portal of his clan (its speed can be decreased to make it harder) Reach it: I dont like this... however... isnt my thought... Both clans will need to drop in some place a thing (again a box I believe ) and the other clan have to locate it.

Prisoners of War (My own idea) What clan havent challenged again when wins or loses just to have more pleasure. With Prisoners of War one of every clan seems in another hand with five HP and needs to return to his own clan... but it will be in a jail with guards The clan have to assist his MIA before strikes the other clan.

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