Blogs WOW: Some occupational changes

  • September 23, 2019
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WOW: Some occupational changes

WOW: Some occupational changes

Here are some of the full-time changes to the 7.3 test suits since June of this year. Due to the large number of changes and some conflicts, the screening is done according to the time. All the instructions in the official log are finalized. We also For a time, I sorted out the official release information so that everyone can understand the new version.

7.3 Occupational changes to the ice DK, wild Germany, Paladin, shaman, priest as the focus of adjustment objects, there is a certain degree of adjustment, the specific effect of the changes must wait for the formal service to see. The 7.3 version is the end of the Legion's return. It is unlikely that the whole occupation will be adjusted greatly, and Blizzard likes to put the professional changes in the 7.x.5 small version. Overall, the career adjustment of Agus is not counted. too much.

Death knight
Hungry Rune Weapon: Now it will provide 20% haste for 12 seconds and down from 15 seconds. It is now a 100-level talent, and it is a 58-level glacial exchange.
Severe Assault (New): There are no enemies within 8 yards of the battle, and you gain cool spells every second. Each layer effect causes your next automatic attack to inflict an additional Frost damage of 100% the attack level. Frost specializes in 75 talent.
Destroy: Nothing now causes the hurricane impact to trigger the killing machine (outside the frost blow). It now lasts 10 seconds and is raised from 8 seconds.
Permafrost: Now get an absorption shield equal to 100% damage, up from 30%.
Cold claw increase increased to 15% (formerly 10%)
Fragmentation bonus increased to 60% (formerly 40%)
Unstable Shield now gives the Anti-Magic Shield an additional 100% Runic Gain (the ability to remove the Runic Power), no longer dealing damage.
Pale walkers are replaced with new talents, ruthless raids: you get a ruthless raid every second after 8 yards away from the enemy in battle. Each layer will cause additional Frost damage to your next automatic attack.
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Druid: Talent Skills
Saber-toothed Blade: Increases the damage of the fierce bite now by 20% and increased from 15%.
Savage Roar: Now increases the attack damage of the Leopard form by 15%, and reduces it by 25% and the duration is increased by 50%. It is now a wilderness specialization level 90 talent, up from level 75.
Savage roar is usually covered all the way, so "increase damage during its duration" is playless, but adds chaos. In contrast, Tiger's Wrath and Bloody Claws continue to increase the fun of the game due to its fun.
Savage Roar now dynamically increases the damage of the wild DoT, based on whether the barbaric roar is turned on when the damage is caused. Previously, the wild Dot total damage was based on whether the barbaric roar was turned on when using the skill. The wrath of the tiger and the function of the bloody claws remain unchanged.
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PvP talent

Extraordinary Guardian: Now reduces your spell damage by 10% and reduces it from 20%.
Iron Feather Armor: Increases your armor by 25% now and the Mana
Spiny Thorns: Now deals 300% spell damage instead of 100000.
Winding Bark: Now only affects melee attackers.

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